The pay flow

How you get paid — two ways.

There are exactly two ways money reaches your position. Once you see them, the whole plan clicks. No income is guaranteed — this shows the mechanics, not a promise of earnings.

Stream 1 · you keep these

Entry rewards — from your own directs

YOUR
POSITION
+326 POL
Someone joins
under your link

When someone joins the program using your link, you receive their entry reward (326 POL at Premium) — directly, and you keep it. You earn this on every direct you ever bring, not just the first two. Two is simply the number that qualifies you.

Stream 2 · the depth ladder

Upgrade payments — each layer pays you at ONE level

This is the part people ask about. When your team upgrades, each payment travels up the matrix to the position at the matching depth. Each person below you pays you exactly once — at the single level that matches how far below you they sit.

YOUR POSITION every payment below flows here Each layer of your team pays you once — at the ONE level that matches its depth below you. (POL amounts shown at Premium tier.) deeper in your team ↓ Layer 1 · directs Layer 2 Layer 3 Layer 4 1st upgrade → Ascensus +621 2nd upgrade → Fabrica +1,243 3rd upgrade → Culmen +2,486 4th upgrade → Apex +4,971

To catch each one, you must be at or above the level that person is leaving (and qualified). Layer 3's Culmen payment only stops at you if you're at Fabrica or higher — otherwise it passes up to the next eligible position. That's why the rule is: keep your level at or above your team's deepest active layer.

Beyond the two streams

Your position is also a license to the toolkit.

The two streams above are how money moves. This is the part that has value whether or not a single payment ever arrives: every paid position comes with the team's marketing toolkit — and each level you climb extends the license further.

  • From day one: the promo center, printable handouts with your own QR code, the 10-lesson Circle Method course, your live dashboard, the Fast Start and Weekly Rhythm sheets, your Generation Pay chart, and a 24/7 AI coach in 21+ languages.
  • As you level up: AI tools that do the work with you — a copywriter tuned to this business, a builder that gives you your own invitation page, email sequences, personalized videos, syndicated network display advertising on the team's own ad network, and leader tools deeper in.

It is included, never sold separately — we don't take payment for software, and we never hold anyone's money. And it's the honest second reason to upgrade: a level doesn't just extend your reach on the pay ladder, it extends what you can build with. Tools ship as the team builds them; only what you can open today is promised today.

Good to know · tiers

Premium vs. Standard — why an amount can come in smaller

Every figure on this page is shown at the Premium tier — the tier our whole team builds at. The contract also has a Standard tier that costs about half to enter and, in exchange, pays and earns half as much at every level. So if a payment ever lands smaller than the diagram shows, it's almost always because it came from a Standard-tier position below you.

PaymentPremiumStandard
Entry reward (a direct joins)326 POL163 POL
1st upgrade → Ascensus621 POL311 POL
2nd upgrade → Fabrica1,243 POL621 POL
3rd upgrade → Culmen2,486 POL1,243 POL

Two things to remember: your tier is set when you join and can't be changed later — upgrading advances your level, never your tier. And a Standard position in your team pays everyone above it half, at every level. So the team play is simple: join Premium, and make sure the people you bring on do too, so your whole leg pays full value up the line.

The scale · why leveling up matters

What each level opens up

Every level you climb makes you eligible to catch the upgrade pass-ups from one generation deeper in your matrix — and each generation is twice as wide as the one above it, paying twice as much per person. That's why the team's rule is to keep leveling up as your team grows: stay one level ahead of your deepest active layer so those pass-ups land on you instead of passing over.

⚠️ This is an illustration of the contract's mechanics at Premium tier, not a prediction or a promise. The right-hand column is the mathematical maximum if every position in that generation fills and upgrades — most never do. Real results depend entirely on team-building effort, and POL's value changes over time. No income is guaranteed.

LevelMatrix positionsEach pays youIf that whole generation fills
1 · Scintilla2621 POL1,243 POL
2 · Ascensus41,243 POL4,971 POL
3 · Fabrica82,486 POL19,885 POL
4 · Culmen164,971 POL79,540 POL
5 · Apex329,942 POL318,158 POL
6 · Fastigium6419,885 POL1,272,632 POL
7 · Vertex12839,770 POL5,090,529 POL
8 · Corona256top levelevery eligible pass-up lands on you

How to read it: at each depth below you, every position sends one upgrade pass-up when they level up — and your very first catch at each level is the exact price of your own next upgrade, to the penny, so your team can carry you up the ladder. Everything past that first one is upside. A fully built matrix through all seven paying generations would be an enormous number — but "fully built" is rare, which is exactly why the honest play is steady team-building, not counting on a full fill.

Straight from the contract

The exact numbers — and why Entry ≠ Upgrade

Charts you'll see around the team round these slightly. The numbers below are read live from the contract's public getAllCosts() function — anyone can verify them on Polygonscan, and nobody (not even the operators) can change them. Premium tier, in POL:

Entry happens exactly once, and always at Scintilla: a new Premium position sends 360.58 POL (the 343.41 base + the contract's 5% admin charge, which applies to entries only). Your sponsor — the person whose link you used — receives 326.24 (95% of the base). After that, everything is upgrades:

LevelUpgrade price to reach itTotal spent to hold it (entry + upgrades)
1 · Scintilla— (entry: 360.58)360.58
2 · Ascensus621.40981.98
3 · Fabrica1,242.802,224.78
4 · Culmen2,485.614,710.39
5 · Apex4,971.229,681.61
6 · Fastigium9,942.4419,624.05
7 · Vertex19,884.8839,508.93
8 · Corona39,769.7579,278.68

Why entry and upgrades are different prices: they're two different purchases, paid to two different people. Entry creates your position and pays your sponsor. Upgrades climb your existing position one level at a time — 100% of every upgrade travels up the matrix to a qualified member, with zero admin fee. Separate streams that never mix, so nothing is double-counted anywhere.

Can you skip levels? No. The contract's register() function has no level input — every position starts at Scintilla — and upgrade() takes no target: each call moves you exactly one rung. (Some charts list an "entry price" for every level; those rows sit in the contract's data tables, but no function sells them — the ladder is climbed, never skipped.)

And the upgrade ladder is tuned to the penny: every upgrade costs exactly double the one below it — 2 × 621.40 = 1,242.80, 2 × 1,242.80 = 2,485.61, all the way up with zero drift. That's the self-funding design: your very first catch at each level is the exact price of your own next climb. Contract prices are fixed constants, verifiable on-chain — never a promise of income. How the contract works → · Printable Generation Pay chart (personalizes to your position) →

Common question

"Does it cap out at 8 levels?"

Your level caps at Corona (level 8) — that's the top, you can't upgrade past it. But your earning does not cap, for two reasons:

1. Volume, not a fixed count. You catch an upgrade pass-up from every person in your first seven generations as they level up — and those generations hold up to 254 positions that keep filling through recruiting and spillover. It's one payment per person, but people keep arriving.

2. Pass-ups travel up past anyone who can't catch them. When someone upgrades, the payment looks for the first upline who is qualified and leveled high enough to receive it. If the member in the normal catching spot isn't there yet, the payment keeps rising up the matrix until it finds someone who is (up to the contract's 16-layer depth limit; if nobody qualifies in range, it goes to the project's fee wallet).

Here's why that makes Corona the position that misses nothing: at max level you're eligible for every pass-up that exists, so you're never the bottleneck — and you catch the ones that under-leveled members below you let slip past. Someone who stalls at a low level while their team climbs is handing those payments up to the first maxed-out person above them. That's the whole reason the team is coached to keep leveling up: it stops money from passing over you, and it lets you catch what others drop. (Still the contract's mechanics, verifiable on-chain — never a promise of income.)

Optional fast-start

The Triple Play — qualify yourself on day one

Most people start with one position: get your two directs, help them, duplicate. That's the standard path and it's all you need. But if you'd rather start fully positioned — and you can comfortably afford it — the Triple Play sets you up qualified from minute one.

The idea: instead of joining and then hunting for two people, you place a top position plus its own two directs at the same time. Those two count as your top position's directs — so your top is instantly qualified (2/2) and ready to catch upgrade pass-ups as your matrix fills.

Because one wallet address can only hold one position (a blockchain rule), the Triple Play uses three separate addresses. The most foolproof way is a separate wallet for each — e.g., three different wallet apps, or three browser profiles each with its own MetaMask — so there's nothing to switch and nothing to mix up.

⚠️ Using one MetaMask with "Add account"? Account 1, 2, and 3 are separate addresses and each can hold a position — but MetaMask's account switch doesn't always follow you into a connected site. If you switch accounts but the join page still shows your old address, the join runs from the already-registered wallet and you'll see "already registered." The fix: after switching accounts, confirm the join page shows the NEW address before you sign — if it doesn't, disconnect the site in MetaMask and reconnect, selecting the new account. (Separate wallets sidestep this entirely.)
StepWalletWhat you do
1Wallet 1Your top position (anchor). Join under the current team placement.
2Wallet 2Join again using Wallet 1's invite link. Your top now has 1 direct.
3Wallet 3Join once more under Wallet 1's link. Your top hits 2 directs → qualified.
4From now on, promote only Wallet 1's link. It auto-routes each new joiner to whoever in your leg needs a direct next — filling and qualifying Wallets 2 and 3, then deeper. One link, forever.

Which position do you upgrade? Most members — including how our founder runs his #21 — concentrate upgrades on the top position, and leave Wallets 2 and 3 lower. Here's why it works: your top sits above your whole structure, so it's eligible for pass-ups from every generation below it. And because a pass-up your lower positions aren't leveled-up enough to catch travels up to the first position that is (that's the "does it cap at 8 levels?" mechanic), keeping your top the most-leveled means the deeper catches your Wallets 2 and 3 can't hold flow up into your top wallet instead of slipping past. You build one strong position — and since you own all three, the earnings stay in your family either way. Upgrading all three is an option too, but it costs 3× the upgrades; concentrating on the top is the leaner play. As always, upgrades are optional, self-paced, and best funded by earnings (never out of pocket).

Do this the honest way: the Triple Play costs about 3× a single entry. Only use money you can comfortably afford to lose — never borrowed, and nobody should ever fund it for someone else (that puts one person in control of positions registered to another's wallet). It's a faster start, not a guarantee of income — the positions still grow only through real team-building. One position is perfectly fine; the Triple Play is simply there for those who want a running start.
The one line to remember: You keep your directs' entry money. For upgrades, each person below you pays you at exactly one level — the one that matches their depth beneath you. Twos are for building; depth-matched levels are for paying.

Every figure is a contract rule, verifiable on-chain, not a promise of income. Most participants may not profit. Full disclaimers → · How the contract works →